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Specifications Features 105 million transistors on 90nm fabrication process Four pixel shader processors Two vertex shader processors 128-bit 4-channel DDR/DDR2/GDDR3 memory interface 32-bit/1-channel, 64-bit/2-channel, and 128-bit/4-channel configurations Native PCI Express x16 bus interface AGP 8x configurations also supported with external bridge chip Dynamic Voltage Control High Performance Memory Controller Fully associative texture, color, and Z/stencil cache designs Hierarchical Z-buffer with Early Z test Lossless Z Compression (up to 48:1) Fast Z-Buffer Clear Z/stencil xache optimized for real-time shadow rendering Ultra-Threaded Shader Engine Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware Full speed 128-bit floating point processing for all shader operations Up to 128 simultaneous pixel threads Dedicated branch execution units for high performance dynamic branching and flow control Dedicated texture address units for improved efficiency 3Dc+ texture compression High quality 4:1 compression for normal maps and two-channel data formats High quality 2:1 compression for luminance maps and single-channel data formats Multiple Render Target (MRT) support Render to vertex buffer support Complete feature set also supported in OpenGL® 2.0 Advanced Image Quality Features 64-bit floating point HDR rendering supported throughout the pipeline Includes support for blending and multi-sample anti-aliasing 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline Includes support for blending and multi-sample anti-aliasing 2x/4x/6x Anti-Aliasing modes Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling New Adaptive Anti-Aliasing feature with Performance and Quality modes Temporal Anti-Aliasing mode Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions 2x/4x/8x/16x Anisotropic Filtering modes Up to 128-tap texture filtering Adaptive algorithm with Performance and Quality options High resolution texture support (up to 4k x 4k) Avivo™ Video and Display Platform High performance programmable video processor Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 decoding and transcoding DXVA support De-blocking and noise reduction filtering Motion compensation, IDCT, DCT and color space conversion Vector adaptive per-pixel de-interlacing 3:2 pulldown (frame rate conversion) Seamless integration of pixel shaders with video in real time HDR tone mapping acceleration Maps any input format to 10 bit per channel output Flexible display support Dual integrated DVI transmitters (one dual-link + one single-link) DVI 1.0 compliant / HDMI interoperable and HDCP ready* Dual integrated 10 bit per channel 400 MHz DACs 16 bit per channel floating point HDR and 10 bit per channel DVI output Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color) Complete, independent color controls and video overlays for each display High quality pre- and post-scaling engines, with underscan support for all outputs Content-adaptive de-flicker filtering for interlaced displays Xilleon™ TV encoder for high quality analog output YPrPb component output for direct drive of HDTV displays** Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays Fast, glitch-free mode switching VGA mode support on all outputs Drive two displays simultaneously with independent resolutions and refresh rates Compatible with ATI TV/Video encoder products, including ATI Theater™ 650
* AMD’s ATI Radeon™ X and Radeon™ 9550 series of GPUs are capable of processing HDCP signals ("HDCP ready"), however not all ATI Radeon graphics cards are HDCP ready. Please check the applicable ATI Radeon graphics card specification to determine if a particular ATI Radeon graphics card is HDCP ready. Some third parties manufacture graphics cards containing ATI Radeon GPUs -- you can inquire of them which models, if any, are HDCP ready. In addition, playing HDCP content requires additional HDCP ready components, including but not limited to an HDCP ready monitor, disc drive, multimedia application and computer operating system.
**with optional HDTV adapter available from ATI Online Store CrossFire™ Multi-GPU technology Inter-GPU communication over PCI Express (no interlink hardware required) Four modes of operation: Alternate Frame Rendering (maximum performance) Supertiling (optimal load-balancing) Scissor (compatibility) Super AA 8x/10x/12x/14x (maximum image quality) HyperMemory™ 2*** 2nd generation virtual memory management technology Improved PCI Express transfer efficiency Supports rendering to system memory as well as local graphics memory
Windows® Logo Program compliant ATI Catalyst™ Software Suite
*** ATI HyperMemory2 is an optional feature that may not be implemented in some board configurations. ATI HyperMemory is the cumulative total of local and system memory used by the Graphics Processing Unit (GPU) intended for use in the processing and creation of 3D and other images. The amount of HyperMemory is determined by the amount of local memory and available system memory.



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